“Fate of eternal war”
Also known as dark elves, drow are a depraved and evil subterranean offshoot. White is the most common hair color among drow, but almost any pale shade is possible. Drow tend to be smaller and thinner than other sorts of elves, and their eyes are often a vivid red. Their society is matriarchal and rigidly controlled by the priesthood. Female drow favor the cleric class rather than wizard and have access to two of the following domains: Chaos, Destruction, Evil, or Trickery. Drow usually coat their arrows with a potent venom.
These traits are in addition to moon elf traits, except where noted.
•Poison (Ex): An opponent hit by a drow’s poisoned weapon must succeed on a DC 13 Fortitude save or fall unconscious. After 1 minute, the subject must succeed on another DC 13 Fortitude save or remain unconscious for 2d4 hours. A typical drow carries 1d4–1 doses of drow knock- out poison. Drow typically coat arrows and crossbow bolts with this poison, but it can also be applied to a melee weapon. Note that drow have no special ability to apply poison without risking being poisoned themselves. Since this poison is not a magical effect, drow and other elves are sus- ceptible to it.
•Drow Traits (Ex): These traits are in addition to the high elf traits, except where noted.
— +2 Intelligence, +2
—Darkvision out to 120
feet. This trait replaces the high
elf ’s low-light vision.
—Spell resistance equal to 11 + class levels.
— +2 racial bonus on Will saves against spells and spell-like
—Spell-Like Abilities: Drow can use the following spell-like abili-
ties once per day: dancing lights, darkness, faerie fire. Caster level equals the drow’s class levels.
—Weapon Proficiency: A drow is automatically proficient with the hand crossbow, the rapier, and the short sword. This trait replaces the high elf ’s weapon proficiency.
—Automatic Languages: Common, Elven, Undercommon.
Bonus Languages: Abyssal, Aquan, Draconic, Drow Sign Language,
Gnome, Goblin, Kuo-toan. This trait replaces the high elf ’s automatic and bonus languages.
—Light Blindness: Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds drow for 1 round. On subsequent rounds, they are dazzled as long as they remain in the affected area.
—Favored Class: Wizard (male) or cleric (female). This trait replaces the high elf ’s favored class.
—Level adjustment +2.
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