Satrillon 11 (cont.)
The decide to return to Gilda to help her find the mysterious holy site in the Pennprie Forest. Just off the road, they come across a half-orc lying on the ground. They try to wake him, but he seems to be unconscious. Thoven changes his aura to grant the stranger some healing. After a few moments, the half-orc awakens. He explains that he had tried to find work in Endhome. When that didn’t work out because of his race, he joined up with a group of adventurers. They headed into the Duskmoon Hills seeking adventure. They explored a cave, but were overwhelmed by zombies and ghouls. The others fled and left him for dead. He was barely able to escape. He managed to camp out in the Duskmoon Hills long enough to recover from his wounds, then he took the road back to Endhome. He collapsed from exhaustion where the party found him, and likely would have died had they not found him. He thanks them for their help and feels obligated to help them with whatever they’re trying to do. The Dwarves in the party are reluctant to trust a half-orc, but after some debate it is decided to let him join. They continue walking toward the forest and make camp just outside.
The next day, the party head into the Pennprie Forest. A few hours in, they’re attacked by a hungry owlbear. Sienna attempts to put it to sleep, but the creature is able to resist the spell. It rushes through the undergrowth at them and claws at Kat. Regnar casts a spell at it that causes it to turn away in fear. It avoids attacks from Kat and Vielk, takes a bolt from Sienna, then flees from the party. They continue shooting at it. Sienna tries to put it to sleep once more and succeeds this time. Thoven finishes off the creature. The party continue making their way to Gilda’s Hut. They arrive near nightfall, but The druidess isn’t home. They rest in her home.
The next morning, Gilda returns and happily greets the party. She is excited to finally explore the mysterious site. She prepares for the journey, then her and her wolf companion join the party as they set off through the forest heading north.
After several days of travel, the party reach the area indicated by the sylvan runes to be the location of the shrine. They spend a few hours searching, and soon find a doorway. Inscribed over the doorway in ancient Sylvan is a prayer to a hybrid form of Eone. Thoven enters and finds a large room filled with stone sarcophagi. All of them have been opened. He examines them, but only finds some bones and a rats nest. He does find a trapdoor in the floor to the northeast. The smell of decaying flesh comes from the shaft below. Thoven heads down using the handholds carved into the walls. He sees a short corridor heading north. He heads down that and looks around the corner. He sees a 40 foot corridor heading east. It ends in a door. Two 3 foot tunnels form an intersection with the corridor halfway down. The remains of several creatures are scattered on the floor at this intersection. Thoven reports back to the party and they come down to join him. Kat listens and hears nothing. She examines the the remains. They turn out to be dead dire rats and two partially eaten goblins. She believes that these small tunnels have been burrowed by dire rats. The party move forward to the door. It is a strong, steel door. On it, inscribed in a circular pattern are symbols for sunrise, sunset, a crescent moon, and a half moon. Kat searches the door for traps, but finds none. When she attempts to open the door, a trap is sprung shooting fire into her. After some experimentation, Thoven discovers that the symbols light up when they are touched while their name is spoken. He touches them each one at a time while Gilda speaks their names. When the last one lights up, they all light up. They hear a click and can feel the discharge of magic. They open the door to a strange sight. The room ahead appears to be a sunlit garden. In the middle of the garden is a fountain with a statue of a long haired, bearded man with his hands cupped before him. Water overflows from the hands. The party is hesitant to believe their eyes. Sienna tries to detect magic. She can sense that there are moderate auras of transmutation and conjuration emanating from the entire room. Thoven advances. He notices a slight soothing feeling come over him as he enters. He spends some time searching the room, but he finds nothing out of the ordinary. He examines the fountain more closely. The water appears to be clean. He dips his hand in to get a small taste of it. It tastes very pure. He cups his hands to get a drink of the water. His wounds suddenly heal. Seeing that there are no further areas to explore, the party conclude that this must be a secret place of healing dedicated to an ancient hybrid form of the nature god Eone. Gilda thanks them heartily for their help. She explains that she will spend some time here to investigate the shrine, but she believes it will be a place she can use.